{"id":8149,"date":"2024-07-04T03:13:58","date_gmt":"2024-07-04T07:13:58","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=8149"},"modified":"2024-07-23T12:44:11","modified_gmt":"2024-07-23T16:44:11","slug":"materials","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/materials\/","title":{"rendered":"Materials"},"content":{"rendered":"
Looking to make vegetation leaves or possibly have graffiti line the walls of your subway scene? Then the alpha-based material type is definitely the one you are looking for.<\/p>\n<\/div>
See Section ><\/strong><\/a><\/p><\/div><\/div> Sometimes you are just after a color or texture map without having it reflect in a scene. Common usage would be in 2D games using flat sprite geometry. In this case diffuse materials are the simple material you are looking for.<\/p>\n<\/div>Diffuse<\/h4><\/div>