{"id":17113,"date":"2024-11-08T01:13:20","date_gmt":"2024-11-08T06:13:20","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=17113"},"modified":"2024-11-08T03:30:26","modified_gmt":"2024-11-08T08:30:26","slug":"third-person-controller","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/character-controllers\/third-person-controller\/","title":{"rendered":"Third Person Controller"},"content":{"rendered":"
The Third-Person Controller component provides the mechanics for controlling a character from an external perspective, allowing the player to see the character as they move through the environment. This is common in adventure and role-playing games.<\/p>\n
This component includes camera control for rotating around the character, as well as movement input for navigating the game world. The Third-Person Controller supports actions such as running, jumping, and even interacting with objects, while keeping the character visible from behind or to the side.<\/p>\n