{"id":17104,"date":"2024-11-08T01:06:49","date_gmt":"2024-11-08T06:06:49","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=17104"},"modified":"2024-11-08T06:27:25","modified_gmt":"2024-11-08T11:27:25","slug":"sound-spot","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/audio\/sound-spot\/","title":{"rendered":"Sound Spot"},"content":{"rendered":"
The Sound Spot<\/strong> component in Sceneri enables you to define a location in your game world where a sound will be emitted. This component is ideal for creating localized audio sources, such as footsteps, machinery sounds, or environmental effects, and is especially effective when used in areas where the player\u2019s proximity to the sound changes their experience of it.<\/p>\n Sound spots are typically used for stationary sounds in specific areas, like the hum of a generator, the chirping of birds, or the flow of water. This component can also be used for temporary sounds, such as an explosion or a door closing, and for ambient sounds that enhance the atmosphere as players move closer to or further from the source.<\/p>\n The Sound Spot<\/strong> component in Sceneri is a versatile tool for enriching game environments with audio effects that respond to player actions and surroundings. By strategically placing sound spots and configuring their properties, you can guide players, emphasize important gameplay events, and create a more immersive experience. Utilizing this component thoughtfully allows for a dynamic audio layer that complements the visual and interactive elements of your game.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":10197,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-17104","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nUsage<\/strong><\/h3>\n
Key Properties<\/strong><\/h3>\n
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Conclusion<\/h3>\n