{"id":17100,"date":"2024-11-08T01:02:49","date_gmt":"2024-11-08T06:02:49","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=17100"},"modified":"2024-11-08T06:32:13","modified_gmt":"2024-11-08T11:32:13","slug":"skeleton-joint-component","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/animations\/skeleton-joint-component\/","title":{"rendered":"Skeleton Joint Component"},"content":{"rendered":"
The Skeletal Joint Component<\/strong> is an individual bone or joint within a skeletal structure. It enables precise control over specific parts of the skeleton, allowing detailed animations that focus on particular body parts, such as arms, legs, or head movements. By animating individual joints, developers can create complex, nuanced animations like hand gestures or facial expressions.<\/p>\n The skeletal joint component is ideal for animating specific body parts independently, such as moving an arm while the rest of the body remains idle. It can be used for detailed adjustments in character animations, adding layers of expressiveness and interaction, such as waving, nodding, or holding items.<\/p>\nUsage<\/strong><\/h3>\n
Key Properties<\/strong><\/h3>\n
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