{"id":17098,"date":"2024-11-08T01:02:18","date_gmt":"2024-11-08T06:02:18","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=17098"},"modified":"2024-11-08T06:32:11","modified_gmt":"2024-11-08T11:32:11","slug":"skeleton-component","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/animations\/skeleton-component\/","title":{"rendered":"Skeleton Component"},"content":{"rendered":"
The Skeletal Component<\/strong> defines a skeletal structure that serves as the foundation for animating 3D characters and models. It links a 3D mesh to a hierarchical skeleton, which consists of bones that can be manipulated to animate different parts of the character. The skeletal component controls animations like walking, jumping, and other complex movements by transforming the bones.<\/p>\n The skeletal component is typically used to animate characters, animals, and any other models with jointed structures that require realistic movement. By creating a rigged skeleton, animators can define animations that blend and transition smoothly, allowing for lifelike character interactions and motions.<\/p>\nUsage<\/strong><\/h3>\n
Key Properties<\/strong><\/h3>\n
\n