{"id":17060,"date":"2024-11-08T00:48:56","date_gmt":"2024-11-08T05:48:56","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=17060"},"modified":"2024-11-08T03:52:04","modified_gmt":"2024-11-08T08:52:04","slug":"point-light-component","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/light\/point-light-component\/","title":{"rendered":"Point Light Component"},"content":{"rendered":"
The Point Light component emits light in all directions from a single point, simulating localized light sources like lamps, torches, or light bulbs. The light intensity diminishes with distance, creating a natural fall-off effect.<\/p>\n
Point lights are ideal for simulating small light sources that affect their surroundings only within a limited range. They are commonly used in indoor scenes, dungeons, or areas where you need precise lighting effects, such as illuminating a character\u2019s path or highlighting a small object.<\/p>\n