{"id":17034,"date":"2024-11-08T00:41:35","date_gmt":"2024-11-08T05:41:35","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=17034"},"modified":"2024-11-08T04:31:15","modified_gmt":"2024-11-08T09:31:15","slug":"cone-component","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/primitives\/cone-component\/","title":{"rendered":"Cone Component"},"content":{"rendered":"
The Cone component creates a conical shape, with a wide base tapering to a point. This primitive is useful for creating objects such as funnels, cones of vision, or pointed structures.<\/p>\n
Cones are often used to represent directional objects or light sources (such as spotlight cones), or to simulate cones in physics interactions.<\/p>\n