{"id":17030,"date":"2024-11-08T00:40:31","date_gmt":"2024-11-08T05:40:31","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=17030"},"modified":"2024-11-08T04:29:17","modified_gmt":"2024-11-08T09:29:17","slug":"box-component","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/primitives\/box-component\/","title":{"rendered":"Box Component"},"content":{"rendered":"
The Box component creates a simple rectangular prism or cuboid shape. This is one of the most versatile primitives and can be used for creating walls, floors, buildings, and other box-like structures.<\/p>\n
Boxes are often used as collision volumes or placeholders for more complex models. They are a fundamental part of level design, used for environmental elements and objects.<\/p>\n