{"id":16399,"date":"2024-11-03T01:32:28","date_gmt":"2024-11-03T05:32:28","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=16399"},"modified":"2024-11-03T01:36:16","modified_gmt":"2024-11-03T06:36:16","slug":"vertex-coloring","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/introduction\/content-creation\/vertex-coloring\/","title":{"rendered":"Vertex Coloring"},"content":{"rendered":"
Vertex coloring is an efficient technique to add color details to a model without using texture maps, which can save on memory and improve performance. In Sceneri, vertex colors are an excellent way to add variation, highlights, or detail to geometry. This article will walk you through painting vertex colors in Blender, exporting the geometry, and importing it into Sceneri.<\/p>\n<\/div>\n<\/div>
Vertex coloring applies color information directly to each vertex of a 3D model. This approach offers several advantages:<\/p>\n
Follow these steps to add vertex colors to a model in Blender and prepare it for export to Sceneri.<\/p>\n
Vertex coloring is an efficient way to add visual detail without the need for textures, making it ideal for game engines like Sceneri. By following this workflow in Blender, you can create and export geometry with rich color information that will import seamlessly into Sceneri. This method not only optimizes memory use but also provides creative control over the appearance of your models in-game.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":16356,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-16399","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\n