{"id":16396,"date":"2024-11-03T01:30:56","date_gmt":"2024-11-03T05:30:56","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=16396"},"modified":"2024-11-03T01:49:03","modified_gmt":"2024-11-03T05:49:03","slug":"channel-packing","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/introduction\/content-creation\/channel-packing\/","title":{"rendered":"Channel Packing"},"content":{"rendered":"
Channel packing<\/strong> is a technique used to reduce the number of texture files by combining multiple secondary texture maps into a single image. This approach minimizes memory usage, enhances rendering efficiency, and improves game performance in Sceneri.<\/p>\n Channel packing typically involves placing different grayscale maps, such as roughness, metallic, or ambient occlusion (AO), into the RGB and alpha channels of one texture file. This article will guide you through the benefits of channel packing and a step-by-step workflow for implementing it in Sceneri.<\/p>\n<\/div>\n<\/div> To implement channel packing, you\u2019ll need an image editing software that allows manipulation of individual RGB and alpha channels, such as Adobe Photoshop or GIMP. Below is a step-by-step guide on packing various secondary maps into one texture file.<\/p>\n For a standard setup, you can assign different grayscale maps to each channel as follows:<\/p>\n Channel packing is a powerful optimization technique that helps reduce memory load and improves performance in the Sceneri game engine. By combining multiple maps into a single texture using the RGB and alpha channels, developers can achieve efficient memory usage without compromising visual quality. As you continue to build projects in Sceneri, channel packing will be an invaluable approach to balancing quality and performance, especially for large or resource-intensive environments.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":16356,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-16396","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nBenefits of Channel Packing in Sceneri<\/h3>\n
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Workflow for Channel Packing in Sceneri<\/h3>\n
Example Channel Assignments<\/h3>\n
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Step-by-Step Workflow<\/h3>\n
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Conclusion<\/h3>\n