{"id":16391,"date":"2024-11-03T01:29:36","date_gmt":"2024-11-03T05:29:36","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=16391"},"modified":"2024-11-03T01:44:15","modified_gmt":"2024-11-03T05:44:15","slug":"decals","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/introduction\/content-creation\/decals\/","title":{"rendered":"Decals"},"content":{"rendered":"
Decal textures are a powerful way to add detail, variation, and realism to your game environments by overlaying graphics on surfaces, such as signs, markings, damage effects, or graffiti. In Sceneri, decals can be created in two main ways: using an RGB Outline Cutout<\/strong> or an Alpha Channel Cutout<\/strong>. Each method provides a different approach to creating transparent areas within the texture, allowing for flexibility in design.<\/p>\n This article will guide you through creating each type of decal texture for use in Sceneri.<\/p>\n<\/div>\n<\/div> An RGB Outline Cutout<\/strong> decal is made by deleting the background pixels surrounding the desired texture, leaving only the graphic you want to appear as the decal. Here are the steps:<\/p>\n An Alpha Channel Cutout<\/strong> decal uses an additional channel in the image file to define transparent and opaque areas, allowing for finer control over transparency gradients.<\/p>\n By using either the RGB Outline Cutout or Alpha Channel Cutout method, you can easily create custom decals for Sceneri that add personality and detail to your game environments. The flexibility in decal creation allows you to control transparency effectively, enhancing the realism of your project and integrating decals seamlessly into your scenes.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":16356,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-16391","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nMethod 1: Creating a Decal Texture with an RGB Outline Cutout<\/h3>\n
Steps for RGB Outline Cutout Decal:<\/h4>\n
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Method 2: Creating a Decal Texture with an Alpha Channel Cutout<\/h3>\n
Steps for Alpha Channel Cutout Decal:<\/h4>\n
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Conclusion<\/h3>\n