{"id":16387,"date":"2024-11-03T01:28:36","date_gmt":"2024-11-03T05:28:36","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=16387"},"modified":"2024-11-03T01:52:12","modified_gmt":"2024-11-03T05:52:12","slug":"skydomes","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/introduction\/content-creation\/skydomes\/","title":{"rendered":"Skydomes"},"content":{"rendered":"
A panoramic skydome, or sky sphere, is a crucial asset in creating immersive game environments. This tutorial will guide you through rendering a panoramic skydome in Blender, allowing you to capture a seamless 360-degree sky texture that you can import into Sceneri as a sky sphere. This process involves setting up an environment in Blender, rendering it into a spherical panoramic format, and exporting it for use in Sceneri.<\/p>\n<\/div>\n<\/div>
Rendering a panoramic skydome in Blender for use in Sceneri provides an efficient way to create immersive skies that wrap seamlessly around the player\u2019s view. By following these steps, you can achieve a high-quality sky sphere that adds depth and atmosphere to your game environments. As you develop more skydome textures, you can experiment with different HDRI images, lighting settings, and render resolutions to further customize the look and feel of your skies.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":16356,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-16387","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\n