{"id":16384,"date":"2024-11-03T01:26:11","date_gmt":"2024-11-03T05:26:11","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=16384"},"modified":"2024-11-03T01:27:19","modified_gmt":"2024-11-03T06:27:19","slug":"geometry-instancing","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/introduction\/content-creation\/geometry-instancing\/","title":{"rendered":"Geometry Instancing"},"content":{"rendered":"
Geometry instancing is an efficient technique for creating complex scenes with many repeated objects, while keeping memory usage low and performance optimized. By using instances, you can duplicate objects without increasing the scene’s memory footprint, allowing you to create large, detailed scenes for Sceneri without compromising on performance. This article will guide you through setting up geometry instancing in Blender and exporting it for use in Sceneri.<\/p>\n<\/div>\n<\/div>
In traditional 3D scenes, duplicating objects increases the number of vertices and faces, leading to higher memory and processing demands. Geometry instancing<\/strong>, however, allows multiple instances of an object to share the same geometry data, resulting in:<\/p>\n Follow these steps to set up geometry instancing in Blender, prepare it for export, and use it in Sceneri.<\/p>\n Geometry instancing is a powerful tool for creating optimized and visually rich environments in Sceneri. By setting up instancing in Blender and following a careful export process, you can populate large scenes with minimal performance impact. As you work on creating more complex scenes, instancing will allow you to achieve a high level of detail and realism while maintaining efficient memory and processing requirements, making it a key technique for game development in Sceneri.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":16356,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-16384","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\n\n
Linking Geometry to Instance<\/h3>\n
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Conclusion<\/h3>\n