{"id":16346,"date":"2024-11-03T00:28:12","date_gmt":"2024-11-03T04:28:12","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=16346"},"modified":"2024-11-03T00:47:54","modified_gmt":"2024-11-03T04:47:54","slug":"modeling-app-unit-setup","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/modeling-app-unit-setup\/","title":{"rendered":"Modeling App Unit Setup"},"content":{"rendered":"
In game development, Digital Content Creation (DCC) tools are essential for creating, managing, and integrating game assets, including models, textures, animations, and other unit elements. The DCC Tool Unit Setup provides developers with a streamlined way to import and configure units\u2014such as characters, vehicles, props, and interactive objects\u2014directly from DCC tools (e.g., Blender, Maya, 3ds Max) into a game engine. This setup process ensures that assets are optimized and compatible, retaining fidelity and functionality as they transition into the game environment.<\/p>\n
The DCC Tool Unit Setup aims to simplify the transition of assets from the DCC tool to the game engine, reducing the need for repetitive adjustments and minimizing errors. By organizing unit settings\u2014such as scale, collision properties, animations, and textures\u2014developers can ensure consistency across assets and maintain efficient workflows. This setup is particularly valuable for large-scale projects, where units need to be highly optimized for performance and quickly accessible for iteration.<\/p>\n<\/div>\n<\/div>