{"id":16299,"date":"2024-11-02T20:12:41","date_gmt":"2024-11-03T00:12:41","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=16299"},"modified":"2024-11-02T21:45:37","modified_gmt":"2024-11-03T01:45:37","slug":"event-nodes","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/introduction\/logic-graph\/event-nodes\/","title":{"rendered":"Event Nodes"},"content":{"rendered":"
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Overview<\/h3>\n

Event nodes in Sceneri’s Logic Graph are essential for triggering and managing actions within your game. These nodes handle the flow of events by initiating processes, pausing or stopping them, and managing execution flow based on game-specific logic. Understanding these nodes allows developers to control when and how actions occur, making them crucial for building interactive gameplay. This article provides an overview of Sceneri\u2019s event nodes, describing each one\u2019s functionality and common use cases.<\/p>\n<\/div>\n<\/div>

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Available Event Nodes<\/h3>\n<\/div>\n<\/div>

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