Below are some of the most common asset file types that you will encounter inside of the Engine:<\/p>\n
Geometry<\/h4>\n\n
.cgf (Crytek Geometry Format)<\/strong>: .cgf files are created in a 3D application and contain geometry data (grouped triangles, vertex attributes such as tangent space or vertex color, optional physics data, and optional spherical harmonics data).<\/li>\n
.chr (Character) – <\/strong>.chr files are created in a 3D application and contain skeleton data and physics proxies, which are used for hit detection and ragdoll simulation driven by animations.<\/li>\n
.skin (Skinned Render Mesh) – <\/strong>.skin files are created in a 3D application and contain skinned character data. They can be any asset that is animated with bone-weighted vertices such as humans, aliens, ropes, lamps, heads and parachutes. A .skin file includes the mesh, vertex weighting, vertex colors and morph targets.<\/li>\n<\/ol>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":13983,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-16016","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nGeometry - Sceneri<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n