{"id":14227,"date":"2024-10-21T13:37:01","date_gmt":"2024-10-21T17:37:01","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=14227"},"modified":"2024-10-21T13:37:01","modified_gmt":"2024-10-21T17:37:01","slug":"skinned-meshes","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/skinned-meshes\/","title":{"rendered":"Skinned Meshes"},"content":{"rendered":"
Skinned meshes are represented by the .meshskin file extension and provide extra information on top of a .mesh to allow for dynamic mesh animations. See Animation and Skeleton for more information.<\/p>\n
Skinned meshes are represented by the Skinned Mesh component in scenes.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":0,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14227","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\n