{"id":14224,"date":"2024-10-21T13:30:46","date_gmt":"2024-10-21T17:30:46","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=14224"},"modified":"2024-10-21T13:35:57","modified_gmt":"2024-10-21T17:35:57","slug":"meshes","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/asset-types\/meshes\/","title":{"rendered":"Meshes"},"content":{"rendered":"
Represented by the run-time format .mesh, meshes can be used by render items in combination with exactly\u00a0one\u00a0material instance to render an object instance into the world.<\/p>\n
Note that a mesh source file containing multiple materials will result in a Scenes folder being generated with multiple .mesh files contained inside.<\/p>\n
Static objects are always streamed from disk, and will be represented in the world as a dummy plane before having been loaded.<\/p>\n
Meshes can be loaded by the Static Mesh component in scenes, as well as the Skinned Mesh component.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":13983,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14224","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\n