Materials are assets and are represented by the .mtl.nasset file format. A material is effectively a stage that renders an effect for one or more render item components in a scene simultaneously.<\/p>\n
In the future, materials will be authored from the editor in a visual graph.<\/p>\n
Materials are at run-time considered a type of Render Item Stages. See Materials for more information. Material Instances are a preset of settings for a material, and can be directly applied to render items.<\/p>\n
Default Materials<\/h3>\n
Physically Based<\/h4>\n
These materials are based on physical values, and are used to support realistic rendering.<\/div>\n
Constants<\/h5>\n
Allows specifying the diffuse color, metalness and roughness with constant numbers. Only draws one side of the object.<\/p>\n
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Constants (Two sided)\n
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Same as the above, but draws both sides of each side of an object.<\/li>\n<\/ul>\n<\/li>\n
Constants with Diffuse Texture\n
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Exposes a diffuse texture, but uses constant numbers for metalness and roughness. Only draws one side of the object.<\/li>\n<\/ul>\n<\/li>\n
Constants with Diffuse Texture (Two sided)\n
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Same as the above, but draws both sides of each side of an object.<\/li>\n<\/ul>\n<\/li>\n
Constants with Diffuse and Mask\n
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Exposes a diffuse texture, but uses constant numbers for metalness and roughness. Additionally, exposes a mask texture that defines where the object should be rendered transparent. Only draws one side of the object.<\/li>\n<\/ul>\n<\/li>\n
Constants with Diffuse and Mask (Two sided)\n
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Same as the above, but draws both sides of each side of an object.<\/li>\n<\/ul>\n<\/li>\n
Textures\n
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Uses textures for all slots. Only draws one side of the object.<\/li>\n<\/ul>\n<\/li>\n
PBRTexturesTwoSided\n
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Same as the above, but draws both sides of each side of an object.<\/li>\n<\/ul>\n<\/li>\n
PBRTexturesMasked\n
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Uses textures for all slots. Only draws one side of the object. Additionally, exposes a mask texture that defines where the object should be rendered transparent.<\/li>\n<\/ul>\n<\/li>\n
PBRTexturesMaskedTwoSided\n
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Same as the above, but draws both sides of each side of an object.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":0,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14214","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nMaterial Types - Sceneri<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n