{"id":14188,"date":"2024-10-20T23:52:06","date_gmt":"2024-10-21T03:52:06","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=14188"},"modified":"2024-10-20T23:52:06","modified_gmt":"2024-10-21T03:52:06","slug":"texture-compression","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/texture-compression\/","title":{"rendered":"Texture Compression"},"content":{"rendered":"
Compiled textures are saved either as Adaptive scalable texture compression\u00a0\/\u00a0ASTC (.tex.astc) or Block Compression \/\u00a0BC (.tex.bc)<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":0,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14188","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\n