{"id":13983,"date":"2024-10-20T13:44:24","date_gmt":"2024-10-20T17:44:24","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=13983"},"modified":"2024-11-01T04:41:07","modified_gmt":"2024-11-01T08:41:07","slug":"asset-types","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/asset-types\/","title":{"rendered":"Asset Types"},"content":{"rendered":"

Overview<\/h3>\n

Sceneri uses many different asset types to deal with the complexity of simulating the real world as realistically as possible. Some of the most common asset types used in Sceneri are .mtl (Material) and .dds (Directdraw Surface) textures, however most users will mainly interact with the .mesh standard geometry format and will have to assign materials.<\/p>\n

Once you start to advance and become involved with animations, then you will have to handle more asset types – the 4 main categories are listed below:<\/p>\n