In Sceneri<\/strong>, camera components are essential for defining the viewpoint and visual style of your scenes. They allow you to control how users view your creations, set up dynamic shots, and create cinematic experiences. The currently supported camera components in Sceneri are the Camera Component<\/strong> and the Cinematic Camera Component<\/strong>. This article will explore each component, highlighting their key properties and how to use them to create engaging visual compositions.<\/p>\n
Typical camera used for player views and vehicles within gameplay.<\/p>\n<\/div><\/div><\/div><\/div><\/div>
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Cinematic Camera<\/h4><\/div>
Specific for setups that require cinematics or in-game cutscenes.<\/p>\n<\/div><\/div><\/div><\/div><\/div>
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Tips and Tricks<\/h3>\n
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Combine Both Camera Types<\/strong>: Use the standard Camera for basic shots and establishing frames, then switch to the Cinematic Camera for action or focus-intensive scenes to maximize impact.<\/li>\n
Play with FOV and Aspect Ratios<\/strong>: Different FOV settings can create unique visual effects. A narrower FOV can make scenes feel more intimate, while a wide FOV is great for dynamic scenes with multiple elements.<\/li>\n
Use Camera Shake Sparingly<\/strong>: Camera shake can add excitement to scenes but should be used in moderation to avoid overwhelming the viewer.<\/li>\n
Leverage Depth of Field<\/strong>: DOF is a powerful storytelling tool for directing the viewer\u2019s focus. Experiment with focus distance and aperture to create different moods and depths.<\/li>\n<\/ul>\n<\/div>
Conclusion<\/h3>\n
By understanding and effectively utilizing the Camera<\/strong> and Cinematic Camera<\/strong> components in Sceneri, you can create visually engaging, cinematic experiences that captivate your audience. Whether you\u2019re setting up a simple viewpoint or orchestrating complex sequences with dynamic focus and transitions, these components give you the tools to bring your vision to life on the screen.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"
The Camera Components add a camera perspective as a sub-object to an Entity. For example, you could use Camera Components to switch between multiple cameras in your scene during gameplay.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":10195,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1720],"class_list":["post-10199","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry","sceneri-docs-tag-components"],"acf":[],"yoast_head":"\n
Camera - Sceneri<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n