{"id":10197,"date":"2024-07-13T01:43:01","date_gmt":"2024-07-13T05:43:01","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=10197"},"modified":"2024-11-03T01:21:31","modified_gmt":"2024-11-03T05:21:31","slug":"audio","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/audio\/","title":{"rendered":"Audio"},"content":{"rendered":"

Overview<\/h3>\n

In game development, audio is a fundamental aspect of creating an immersive and engaging gaming experience. Sound design not only enhances the atmosphere but also plays a crucial role in conveying emotions, signaling events, and providing feedback to players. As the audio framework evolves, it supports various components that enable developers to implement dynamic and responsive soundscapes.<\/p>\n

Component Types<\/h3>\n<\/div><\/div><\/div>

Icon<\/p>\n<\/div><\/div><\/div>

Description<\/p>\n<\/div><\/div><\/div><\/div><\/div><\/div>

  • <\/span><\/div><\/div><\/div>

    Sound Spot<\/h4><\/div>

    Places audio within the game world, allowing sounds to be spatially positioned so that they play and attenuate based on the player's distance and orientation, creating a realistic auditory experience.<\/p>\n<\/div><\/div><\/div><\/div><\/div>

    <\/div><\/div><\/li>\n<\/ul><\/div><\/div><\/div>

    Future Audio Component Development<\/h3>\n

    As the Sceneri engine continues to grow, the audio system will expand to include additional components tailored to diverse audio needs. Future updates may introduce features such as:<\/p>\n

      \n
    • Background Music Tracks<\/strong>: Components designed for looping background music that can adapt to gameplay situations.<\/li>\n
    • Environmental Sounds<\/strong>: Components for ambient sounds that enrich the atmosphere of specific game environments, enhancing realism.<\/li>\n
    • Dialogue Systems<\/strong>: Components that facilitate character dialogue and voiceovers, providing a more narrative-driven experience.<\/li>\n
    • Sound Effects Libraries<\/strong>: A repository of pre-designed sound effects that developers can easily integrate into their projects.<\/li>\n<\/ul>\n

      Conclusion<\/h3>\n

      Audio components in the Sceneri game engine are vital for creating immersive gaming experiences that resonate with players. With features like spatial audio, volume control, event triggering, and efficient sound management, the current framework provides a solid foundation for integrating sound into game development. As Sceneri evolves, the expansion of audio components will further enhance the engine\u2019s capabilities, allowing developers to craft rich, dynamic soundscapes that elevate gameplay and deepen player engagement.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"

      An Audio Component is used to create and control an instance of sound. For example, say you wanted a particle sfx that resembles a crackling campfire fire in your scene.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":10195,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1720],"class_list":["post-10197","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry","sceneri-docs-tag-components"],"acf":[],"yoast_head":"\nAudio - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/audio\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Audio\" \/>\n<meta property=\"og:description\" content=\"An Audio Component is used to create and control an instance of sound. 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