{"id":10195,"date":"2024-07-13T01:38:41","date_gmt":"2024-07-13T05:38:41","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=10195"},"modified":"2024-11-02T15:46:08","modified_gmt":"2024-11-02T19:46:08","slug":"components-interface","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/components-interface\/","title":{"rendered":"Components"},"content":{"rendered":"
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Overview<\/h3>\n

The Entity Component system in the Sceneri Editor streamlines how Entities are created and managed within a scene, making it easier for developers to organize and build game content. Designed with flexibility and ease of use in mind, this system allows developers to assemble games by configuring Entities with a range of modular Components.<\/p>\n

In the Sceneri Editor, developers can set up empty Entity containers and then add Components to define their behaviors and functions. These Components, such as Mesh, Light, Constraint, and Character Controller, enable the creation of reusable prefabs that level designers can place across the game for consistent setups.<\/p>\n

The Components panel provides access to all Components that can be added to an Entity, and this article provides detailed information on the settings for each one.<\/p>\n<\/div>\n<\/div><\/div><\/div>