{"id":10136,"date":"2024-07-13T01:16:08","date_gmt":"2024-07-13T05:16:08","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=10136"},"modified":"2024-11-01T19:31:27","modified_gmt":"2024-11-01T23:31:27","slug":"snapping","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/snapping\/","title":{"rendered":"Snapping"},"content":{"rendered":"
\n

Overview<\/h3>\n

Snapping objects to terrain or other objects is a good way to easily place objects exactly where you want them, taking for example the height of the surface and the placement of other objects into account.<\/p>\n

Grid Snapping<\/h3>\n

Grid Snapping can be toggled on\/off by clicking the Grid Snapping<\/strong> button on the Viewport Menu in the top right corner of the Viewport, or by pressing I<\/strong>.
\nWhen objects are moved, they are snapped to the closest point on the grid specified in the dropdown menu of the Grid Snapping<\/strong> button.<\/p>\n

To change the grid size, click the Grid Snapping<\/strong> button and hold down the mouse button:<\/p>\n<\/div>\n<\/div>

\n

Angle Snapping<\/h3>\n

With Angle Snapping turned on, objects will rotate by the predefined amount, i.e. by 90 degrees.<\/p>\n<\/div>\n<\/div>

\n

Scale Snapping<\/h3>\n

Scale Snapping can be toggled on\/off by clicking the Scale Snapping button on the Viewport Menu in the top right corner of the Viewport, or by pressing K.
\nWhen objects are scaled, they are scaled in increments of the number you have selected. The higher the number, the more the object grows bigger\/smaller with every step.<\/p>\n<\/div>\n<\/div>

\n

Snap to Terrain \/ Snap to Geometry<\/h3>\n

It is also possible to make an object snap to the terrain or all of the geometry. This can be done using the last of the snapping buttons.<\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"

Snapping is that super power in design that allows for you as a creator to leave no gaps in your design and a polished looking scene.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":0,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1724],"class_list":["post-10136","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry","sceneri-docs-tag-transforms"],"acf":[],"yoast_head":"\nSnapping - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-pro-docs\/transforms__trashed\/snapping\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Snapping\" \/>\n<meta property=\"og:description\" content=\"Snapping is that super power in design that allows for you as a creator to leave no gaps in your design and a polished looking scene.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-pro-docs\/transforms__trashed\/snapping\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-01T23:31:27+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-pro-docs\/transforms__trashed\/snapping\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-pro-docs\/transforms__trashed\/snapping\/\",\"name\":\"Snapping - 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