{"id":10134,"date":"2024-07-13T01:15:46","date_gmt":"2024-07-13T05:15:46","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=10134"},"modified":"2024-11-01T14:43:36","modified_gmt":"2024-11-01T18:43:36","slug":"move-scale-rotate","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/move-scale-rotate\/","title":{"rendered":"Move, Scale, Rotate"},"content":{"rendered":"
\n

Overview<\/h3>\n

The CRYENGINE contains a variety of ways to transform objects. On this page, you will read the basics of how to use the different modes that are at your disposal.<\/p>\n

Gizmo<\/h3>\n

The Axis Gizmo is the interface to transform objects in the scene. It has handles for the 3 axes and planes, and the tips of the handles change shape depending on the mode selected. What it looks like and what it does depends on the mode selected.<\/p>\n

Select Mode<\/h3>\n

The Select mode lets you select objects in the scene without accidentally moving them.<\/p>\n<\/div>\n<\/div>

<\/a><\/span><\/div>

This can be done by simply clicking on an object to select only that specific one, holding Ctrl<\/strong> and selecting any number of separate objects or clicking and dragging the cursor in the Viewport window to create a selection box and select every object within it.<\/p>\n

Select mode can be activated by clicking on the button in the toolbar, using the Keyboard Shortcut ‘4<\/strong>‘, or via Edit -> Editing Mode -> Select Mode<\/strong>.<\/p>\n

In Select mode, the Axis Gizmo has nothing on the end of each axis:<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"

Whenever designing you will inevitably be working with an objects transforms. 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