{"id":10112,"date":"2024-07-13T01:09:41","date_gmt":"2024-07-13T05:09:41","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=10112"},"modified":"2024-10-15T19:24:44","modified_gmt":"2024-10-15T23:24:44","slug":"vegetation","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/materials\/vegetation\/","title":{"rendered":"Vegetation"},"content":{"rendered":"
The Vegetation Material with Simple Wind Offset feature in the Sceneri Game Engine allows you to simulate the natural movement of plants and foliage in response to wind. By incorporating wind effects into your vegetation materials, you can create a more immersive and dynamic environment, making it feel alive and responsive. This documentation provides a step-by-step guide on setting up vegetation materials with wind offset and explores various use cases to enhance your game\u2019s atmosphere.<\/p>\n
Wind offset is a technique that adds a subtle, animated displacement to vegetation materials, simulating the swaying and bending of plants as they are affected by wind. This effect can be fine-tuned to create varying levels of movement, from gentle rustling leaves to strong gusts bending branches, allowing you to customize the appearance of your game\u2019s natural environments.<\/p>\n<\/div>
Step 1: Create a Vegetation Material<\/strong><\/p>\n Step 2: Assign a Texture<\/strong><\/p>\n Step 3: Enable Wind Offset<\/strong><\/p>\n Step 4: Configure Wind Parameters<\/strong><\/p>\n Step 5: Apply the Material to Vegetation Objects<\/strong><\/p>\n\n
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