{"id":10106,"date":"2024-07-13T01:08:30","date_gmt":"2024-07-13T05:08:30","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=10106"},"modified":"2024-07-23T12:42:40","modified_gmt":"2024-07-23T16:42:40","slug":"diffuse","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/materials\/diffuse\/","title":{"rendered":"Diffuse"},"content":{"rendered":"
\"\"<\/i> <\/a><\/div><\/div>

Use this Handbook to help you discover Sceneri Mini\u2019s many features, and how to use them. Read it from start to finish or click from link to link and explore. Refer to a specific section to fill a gap in your knowledge, or use Search to find the answers you need faster.<\/p>\n<\/div><\/div><\/div>

Property<\/p>\n<\/div><\/div><\/div>

Description<\/p>\n<\/div><\/div><\/div><\/div><\/div><\/div>

<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"

Sometimes you are just after a color or texture map without having it reflect in a scene. Common usage would be in 2D games using flat sprite geometry. In this case diffuse materials are the simple material you are looking for.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":8149,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1722],"class_list":["post-10106","sceneri-pro-docs","type-sceneri-pro-docs","status-publish","format-standard","hentry","sceneri-docs-tag-materials"],"acf":[],"yoast_head":"\nDiffuse - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-pro-docs\/materials\/diffuse\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Diffuse\" \/>\n<meta property=\"og:description\" content=\"Sometimes you are just after a color or texture map without having it reflect in a scene. 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