{"id":10104,"date":"2024-07-13T01:08:07","date_gmt":"2024-07-13T05:08:07","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-pro-docs&p=10104"},"modified":"2024-11-01T19:24:24","modified_gmt":"2024-11-01T23:24:24","slug":"alpha-based","status":"publish","type":"sceneri-pro-docs","link":"https:\/\/www.sceneri.com\/sceneri-pro-docs\/materials\/alpha-based\/","title":{"rendered":"Alpha-based"},"content":{"rendered":"
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Alpha-based materials are a powerful tool in Sceneri that allow you to create transparent or semi-transparent surfaces within your game environment. These materials utilize an alpha channel to control the transparency level, enabling effects such as glass, water, smoke, UI elements, and more. Understanding how to use alpha-based materials can significantly enhance the visual quality and realism of your game.<\/p>\n

This article you through the basics of alpha-based materials, how to set them up in Sceneri, and their various use cases.<\/p>\n

What Are Alpha-Based Materials?<\/h4>\n

Alpha-based materials use an alpha channel to determine the visibility of the surface. The alpha channel is a grayscale value, where:<\/p>\n