{"id":8102,"date":"2024-07-04T01:15:20","date_gmt":"2024-07-04T05:15:20","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-portal-docs&p=8102"},"modified":"2024-07-23T11:29:41","modified_gmt":"2024-07-23T15:29:41","slug":"materials","status":"publish","type":"sceneri-portal-docs","link":"https:\/\/www.sceneri.com\/sceneri-portal-docs\/introduction\/materials\/","title":{"rendered":"Materials"},"content":{"rendered":"
Looking to make vegetation leaves or possibly have graffiti line the walls of your subway scene? Then the alpha-based material type is definitely the one you are looking for.<\/p>\n<\/div>
See Section ><\/strong><\/a><\/p><\/div><\/div> Sometimes you are just after a color or texture map without having it reflect in a scene. Common usage would be in 2D games using flat sprite geometry. In this case diffuse materials are the simple material you are looking for.<\/p>\n<\/div>Diffuse<\/h4><\/div>