{"id":14586,"date":"2024-10-27T00:24:28","date_gmt":"2024-10-27T04:24:28","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-portal-docs&p=14586"},"modified":"2024-11-07T18:20:03","modified_gmt":"2024-11-07T23:20:03","slug":"slight-heist","status":"publish","type":"sceneri-portal-docs","link":"https:\/\/www.sceneri.com\/sceneri-portal-docs\/sample-projects\/slight-heist\/","title":{"rendered":"Slight Heist"},"content":{"rendered":"
Slight Heist\u00a0which gives an urban setting and numerous props for a platform sample. This sample was derived off the\u00a0Shooter Pack<\/a>\u00a0given by Quaternius and then laid out in a traditional FPS layout.<\/p>\n You will notice that there are two distinct sections for bases of players on each side and then the main battling occurs once you reach the opposite end.<\/p>\n<\/div> A default character controller is supplied and spawns in the center of the map where the <\/span>Spawnpoint<\/strong><\/span> component is located.<\/span><\/p>\n<\/div>\n The spawnpoint is located in the center of the map as a <\/span>yellow striped character<\/strong><\/span> that takes the shape of the scenes active default character that will spawn.<\/span><\/p>\n<\/div>\n The respawn zone is located as a <\/span>red striped object <\/strong><\/span>in the scene that allows for respawning of the player to the initial Spawnpoint.<\/span><\/p>\n A Rigid Body can be defined as an object that has gravity applied to it. In the course you will find the crates<\/strong> in the corners and along the hallway will move if you run into them.<\/p>\n Within the scene you will find rotating hearts and coins<\/strong> that you can collect within the scene.<\/p>\n<\/div>\n The following level was constructed using CC0 content located at Quaternius and their Toon Shooter Game Pack<\/a>.<\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":14570,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14586","sceneri-portal-docs","type-sceneri-portal-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nComponents Used<\/h3>\n
Character<\/span><\/h4>\n<\/div>\n
Spawnpoint<\/span><\/h4>\n<\/div>\n
Respawn Zone<\/span><\/h4>\n<\/div>\n
Rigid Body<\/h4>\n
Collectables<\/h4>\n
Attribution<\/h3>\n