{"id":14574,"date":"2024-10-27T00:21:57","date_gmt":"2024-10-27T04:21:57","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-portal-docs&p=14574"},"modified":"2024-11-07T17:17:52","modified_gmt":"2024-11-07T22:17:52","slug":"cubely","status":"publish","type":"sceneri-portal-docs","link":"https:\/\/www.sceneri.com\/sceneri-portal-docs\/sample-projects\/cubely\/","title":{"rendered":"Cubely"},"content":{"rendered":"
Cubely itself is a great demonstration of voxel or cube based design within Sceneri that shares the theme of snapping to position each element in the scene. This is not a unique setup though as most of the scenes provided with Sceneri employ this snapping technique with increasingly complex objects placed in the scene.<\/p>\n
When done with Cubely don’t stop snapping and be sure to check out the other samples we provide for more complex snapping arrangements!<\/p>\n<\/div>
A default character controller is supplied and spawns in the center of the map where the <\/span>Spawnpoint<\/strong><\/span> smart object is located.<\/span><\/p>\n<\/div>\n The spawnpoint is located in the center of the map as a <\/span>yellow striped character<\/strong><\/span> that takes the shape of the scenes active default character that will spawn.<\/span><\/p>\n<\/div>\n The respawn zone is located as a <\/span>red striped object <\/strong><\/span>in the scene that allows for respawning of the player to the initial Spawnpoint.<\/span><\/p>\n<\/div>\n The following level was constructed using CC0 content located at Kenney and their <\/span>2D Voxel Kit<\/span><\/a> they provide.<\/span><\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":14570,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14574","sceneri-portal-docs","type-sceneri-portal-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nSpawnpoint<\/span><\/h4>\n<\/div>\n
Respawn Zone<\/span><\/h4>\n<\/div>\n
Attribution<\/h3>\n