{"id":14568,"date":"2024-10-27T00:20:12","date_gmt":"2024-10-27T04:20:12","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-portal-docs&p=14568"},"modified":"2024-11-07T17:17:03","modified_gmt":"2024-11-07T22:17:03","slug":"blox","status":"publish","type":"sceneri-portal-docs","link":"https:\/\/www.sceneri.com\/sceneri-portal-docs\/sample-projects\/blox\/","title":{"rendered":"Blox"},"content":{"rendered":"
Blox itself is a great demonstration of voxel or cube based design within Sceneri that shares the theme of snapping to position each element in the scene. This is not a unique setup though as most of the scenes provided with Sceneri employ this snapping technique with increasingly complex objects placed in the scene.<\/p>\n
When done with Blox don’t stop snapping and be sure to check out the other samples we provide for more complex snapping arrangements!<\/p>\n<\/div>
A default character controller is supplied and spawns in the center of the map where the Spawnpoint smart object is located.<\/p>\n
A Collectible is provided with a coin that you can pickup within the scene and is modularly constructed with components.<\/p>\n
The spawnpoint is located in the center of the map as a yellow striped character that takes the shape of the scenes active default character that will spawn.<\/p>\n
The hazard zone is located as a red striped object in the scene that allows for respawning of the player to the initial Spawnpoint.<\/p>\n
The following level was constructed using CC0 content located at Quaternius and <\/span>Cube World<\/span><\/a> they provide.<\/span><\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":14570,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14568","sceneri-portal-docs","type-sceneri-portal-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\n