{"id":10352,"date":"2024-07-14T03:01:39","date_gmt":"2024-07-14T07:01:39","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-portal-docs&p=10352"},"modified":"2024-07-23T11:30:37","modified_gmt":"2024-07-23T15:30:37","slug":"diffuse","status":"publish","type":"sceneri-portal-docs","link":"https:\/\/www.sceneri.com\/sceneri-portal-docs\/introduction\/materials\/diffuse\/","title":{"rendered":"Diffuse"},"content":{"rendered":"","protected":false},"excerpt":{"rendered":"
Sometimes you are just after a color or texture map without having it reflect in a scene. Common usage would be in 2D games using flat sprite geometry. In this case diffuse materials are the simple material you are looking for.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":8102,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1722],"class_list":["post-10352","sceneri-portal-docs","type-sceneri-portal-docs","status-publish","format-standard","hentry","sceneri-docs-tag-materials"],"acf":[],"yoast_head":"\n