{"id":8887,"date":"2024-07-06T23:36:50","date_gmt":"2024-07-07T03:36:50","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-mini-docs&p=8887"},"modified":"2024-07-23T09:46:19","modified_gmt":"2024-07-23T13:46:19","slug":"gravity","status":"publish","type":"sceneri-mini-docs","link":"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/components\/gravity\/","title":{"rendered":"Gravity"},"content":{"rendered":"
\"\"<\/i> <\/a><\/div><\/div>

Use this Handbook to help you discover Sceneri Mini\u2019s many features, and how to use them. Read it from start to finish or click from link to link and explore. Refer to a specific section to fill a gap in your knowledge, or use Search to find the answers you need faster.<\/p>\n<\/div><\/div><\/div>

Icon<\/p>\n<\/div><\/div><\/div>

Description<\/p>\n<\/div><\/div><\/div><\/div><\/div><\/div>

<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"

The Gravity Components are used to affect global or local gravity within a scene. For example, a Spline Gravity Component allows you to push a player or dynamic object along a path (spline) in your scene.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":8787,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1720],"class_list":["post-8887","sceneri-mini-docs","type-sceneri-mini-docs","status-publish","format-standard","hentry","sceneri-docs-tag-components"],"acf":[],"yoast_head":"\nGravity - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/components\/gravity\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Gravity\" \/>\n<meta property=\"og:description\" content=\"The Gravity Components are used to affect global or local gravity within a scene. 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