{"id":8885,"date":"2024-07-06T23:36:28","date_gmt":"2024-07-07T03:36:28","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-mini-docs&p=8885"},"modified":"2024-07-23T09:55:14","modified_gmt":"2024-07-23T13:55:14","slug":"spline","status":"publish","type":"sceneri-mini-docs","link":"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/components\/spline\/","title":{"rendered":"Spline"},"content":{"rendered":"
\"\"<\/i> <\/a><\/div><\/div>

Use this Handbook to help you discover Sceneri Mini\u2019s many features, and how to use them. Read it from start to finish or click from link to link and explore. Refer to a specific section to fill a gap in your knowledge, or use Search to find the answers you need faster.<\/p>\n<\/div><\/div><\/div>

Icon<\/p>\n<\/div><\/div><\/div>

Description<\/p>\n<\/div><\/div><\/div><\/div><\/div><\/div>

<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"

Spline Components provide creators with a way to draw splines within a level. This is particularly useful for designating paths for moving objects, such as platforms, characters, or cameras.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":8787,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1720],"class_list":["post-8885","sceneri-mini-docs","type-sceneri-mini-docs","status-publish","format-standard","hentry","sceneri-docs-tag-components"],"acf":[],"yoast_head":"\nSpline - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/components\/spline\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Spline\" \/>\n<meta property=\"og:description\" content=\"Spline Components provide creators with a way to draw splines within a level. 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