Overview<\/h3>\n
Animation components in a game engine are crucial for bringing characters, environments, and various game elements to life. They manage how objects in the game world move, change, and interact over time, creating more immersive and engaging experiences for players. Below is a breakdown of the features and use cases of animation components in a game engine:<\/p>\n<\/div><\/div><\/div>
Icon<\/p>\n<\/div><\/div><\/div>
Description<\/p>\n<\/div><\/div><\/div><\/div><\/div><\/div>
<\/span><\/div><\/div><\/div>Skeleton<\/h4><\/div>A hierarchical structure of bones that defines the rigging for a character or object, enabling realistic animations through the manipulation of these bones.<\/p>\n<\/div><\/div><\/div><\/div><\/div>
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<\/span><\/div><\/div><\/div>Skeleton Joint<\/h4><\/div>A specific connection point between bones in a skeletal structure, allowing for articulated movement and rotation that contributes to the overall animation and posing of characters or objects.<\/p>\n<\/div><\/div><\/div><\/div><\/div>
<\/div><\/div><\/li>\n<\/ul><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"
Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":8787,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1720],"class_list":["post-8883","sceneri-mini-docs","type-sceneri-mini-docs","status-publish","format-standard","hentry","sceneri-docs-tag-components"],"acf":[],"yoast_head":"\n
Animation - Sceneri<\/title>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\t\n