{"id":8870,"date":"2024-07-06T23:30:26","date_gmt":"2024-07-07T03:30:26","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-mini-docs&p=8870"},"modified":"2024-11-01T03:19:45","modified_gmt":"2024-11-01T07:19:45","slug":"audio","status":"publish","type":"sceneri-mini-docs","link":"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/components\/audio\/","title":{"rendered":"Audio"},"content":{"rendered":"
\n

Overview<\/span><\/h3>\n<\/div>\n
\n

In development, audio components are the building blocks of audio in games. They are used to create and control sound instances inside a game. Audio components can be attached to any object in a game, such as a player character, an enemy, or a level environment.<\/span><\/p>\n<\/div>\n<\/div>

<\/span><\/div>
Audio components can be used to control a variety of sound properties, such as volume, pitch, and pan. They can also be used to create spatialized sounds, which means that sounds can be played from different locations in a game world. This can be used to create a more immersive audio experience for players.<\/div>\n

Benefits<\/h3>\n
\n

Here are some of the benefits of using audio components in game development:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Make it easy to create and control sound instances inside a game.<\/span><\/div>\n<\/li>\n
  • \n
    Create a variety of sound effects, including footstep sounds, weapon sounds, and environmental sounds.<\/span><\/div>\n<\/li>\n
  • \n
    Create spatialized sounds, which means that sounds can be played from different locations in a game world.<\/span><\/div>\n<\/li>\n
  • \n
    Control a variety of sound properties, such as volume, pitch, and pan.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div><\/div>

    Icon<\/p>\n<\/div><\/div><\/div>

    Description<\/p>\n<\/div><\/div><\/div><\/div><\/div><\/div>

    • <\/span><\/div><\/div><\/div>

      Sound Spot<\/h4><\/div>

      Play a music track or looping SFX in your levels.<\/p>\n<\/div><\/div><\/div><\/div><\/div>

      <\/div><\/div><\/li>\n<\/ul><\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"

      An Audio Component is used to create and control an instance of sound. For example, say you wanted a particle sfx that resembles a crackling campfire fire in your scene.<\/p>\n","protected":false},"author":251212454,"featured_media":0,"parent":8787,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[1720],"class_list":["post-8870","sceneri-mini-docs","type-sceneri-mini-docs","status-publish","format-standard","hentry","sceneri-docs-tag-components"],"acf":[],"yoast_head":"\nAudio - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/components\/audio\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Audio\" \/>\n<meta property=\"og:description\" content=\"An Audio Component is used to create and control an instance of sound. 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