{"id":8787,"date":"2024-07-06T22:26:14","date_gmt":"2024-07-07T02:26:14","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-mini-docs&p=8787"},"modified":"2024-07-23T09:58:32","modified_gmt":"2024-07-23T13:58:32","slug":"components","status":"publish","type":"sceneri-mini-docs","link":"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/components\/","title":{"rendered":"Components"},"content":{"rendered":"
Animation Components are used for anything that has complex animation data and uses a skeleton. Animation Components have a complex Skeleton inside which helps move the vertices of the Skeletal Mesh to match the current animation.<\/p>\n<\/div>
See Section ><\/strong><\/a><\/p><\/div><\/div> An Audio Component is used to create and control an instance of sound. For example, say you wanted a particle sfx that resembles a crackling campfire fire in your scene.<\/p>\n<\/div> See Section ><\/strong><\/a><\/p><\/div><\/div> The Camera Components add a camera perspective as a sub-object to an Entity. For example, you could use Camera Components to switch between multiple cameras in your scene during gameplay.<\/p>\n<\/div> See Section ><\/strong><\/a><\/p><\/div><\/div> Gameplay Components are a framework for building the types of attributes that you might find in an RPG or goal-based gameplay setup. Examples include collectibles and finish flags for level progression.<\/p>\n<\/div> See Section ><\/strong><\/a><\/p><\/div><\/div> The Gravity Components are used to affect global or local gravity within a scene. For example, a Spline Gravity Component allows you to push a player or dynamic object along a path (spline) in your scene.<\/p>\n<\/div> See Section ><\/strong><\/a><\/p><\/div><\/div> Different types of Light Components will allow you to add a light source as a sub-object to an Entity, depending upon the effect you aim to achieve this can vary from directional lights (sun) or a simple candlelight (point light).<\/p>\n<\/div> See Section ><\/strong><\/a><\/p><\/div><\/div> The Physics Components are used to affect any objects that are utilizing physics in your level in varying ways. For example, a Constraint Component is a joint that allows you to connect two rigid bodies together.<\/p>\n<\/div> See Section ><\/strong><\/a><\/p><\/div><\/div> Primitive Components can be used to create basic shapes or triggers around other objects, indicate debug information in design or create paths within a scene.<\/p>\n<\/div>Audio<\/h4><\/div>
Camera<\/h4><\/div>
Gameplay<\/h4><\/div>
Gravity<\/h4><\/div>
Light<\/h4><\/div>
Physics<\/h4><\/div>
Primitives<\/h4><\/div>