{"id":7751,"date":"2024-07-02T19:35:14","date_gmt":"2024-07-02T23:35:14","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-mini-docs&p=7751"},"modified":"2024-07-23T10:19:09","modified_gmt":"2024-07-23T14:19:09","slug":"logic","status":"publish","type":"sceneri-mini-docs","link":"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/logic\/","title":{"rendered":"Logic"},"content":{"rendered":"
Many times you will want to attach damage to an obstacle or possibly a plane, such as a pool of lava. This section goes over damage and how to make the player feel pressure within your immersive worlds.<\/p>\n<\/div>
See Section ><\/strong><\/a><\/p><\/div><\/div> Whenever scripting events like walking on top of a button or crossing through a section you need to send signals to other components to trigger events. This section goes over the concept of entity to entity communication.<\/p>\n<\/div>Events (Signals)<\/h4><\/div>