{"id":14641,"date":"2024-10-27T01:09:58","date_gmt":"2024-10-27T05:09:58","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-mini-docs&p=14641"},"modified":"2024-11-07T16:37:15","modified_gmt":"2024-11-07T21:37:15","slug":"cloud-pass","status":"publish","type":"sceneri-mini-docs","link":"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/sample-projects\/cloud-pass\/","title":{"rendered":"Cloud Pass"},"content":{"rendered":"
Cloud Pass is a demonstration of our 2D character controller for a 2D platformer example within Sceneri. This sample delivers a simple style that gives a bubbly design and delivers a jam-packed example with hazards, coins, and finish game functionality.<\/p>\n<\/div>
A default character controller is supplied and spawns in the center of the map where the <\/span>Spawnpoint<\/strong><\/span> smart object is located.<\/span><\/p>\n<\/div>\n The spawnpoint is located in the center of the map as a <\/span>yellow striped character<\/strong><\/span> that takes the shape of the scenes active default character that will spawn.<\/span><\/p>\n<\/div>\n The respawn zone is located as a <\/span>red striped object <\/strong><\/span>in the scene that allows for respawning of the player to the initial Spawnpoint.<\/span><\/p>\n<\/div>\n The following level was constructed using CC0 content located at Kenney and their <\/span>2D Voxel Kit<\/span><\/a> they provide.<\/span><\/p>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":251212454,"featured_media":0,"parent":14635,"menu_order":0,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"sceneri-docs-tag":[],"class_list":["post-14641","sceneri-mini-docs","type-sceneri-mini-docs","status-publish","format-standard","hentry"],"acf":[],"yoast_head":"\nSpawnpoint<\/span><\/h4>\n<\/div>\n
Respawn Zone<\/span><\/h4>\n<\/div>\n
Attribution<\/h3>\n