{"id":13499,"date":"2024-10-18T16:35:38","date_gmt":"2024-10-18T20:35:38","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-mini-docs&p=13499"},"modified":"2024-11-07T13:59:14","modified_gmt":"2024-11-07T18:59:14","slug":"open-beta-0-6","status":"publish","type":"sceneri-mini-docs","link":"https:\/\/www.sceneri.com\/sceneri-mini-docs\/introduction\/release-notes\/open-beta-0-6\/","title":{"rendered":"Open Beta 0.6"},"content":{"rendered":"

Overview<\/h3>\n

We are super excited to announce the release of Sceneri 0.6, the latest update of our no-code gaming platform for the new generation of gamers. This update brings users MANY new features and enhancements that will make your creation experience more smooth and immersive than ever before. Whether you want to play, create, or share amazing games without coding, Sceneri 0.6 has something for you. Let\u2019s take a look at what\u2019s new in this release.<\/p>\n

Features<\/h3>\n

Onboarding Tutorial<\/h4>\n

If you are new to Sceneri or want to refresh your skills, we improved the startup flow to guide new players and creators through their first steps in Sceneri, from creating their profile, to playing and remixing their first game! You will love our new Onboarding Tutorial<\/a> which will guide you through your first steps of playing and creating your first game, explaining how to select, move and duplicate objects and how to publish your project. You will learn how to use the tools and components that Sceneri offers, and how to unleash your creativity and make your own games.<\/p>\n<\/div>

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Gizmo Improvements<\/h4>\n

We have made some significant improvements to the move gizmo<\/a>, which is the tool that allows you to move objects around in the scene. The move gizmo is now easier to work with, and the \u201cmove planes\u201d for moving on two axes at the same time received a much needed facelift to be way clearer!<\/p>\n<\/div>

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Asset Distributor<\/h4>\n

One of the coolest new features in Sceneri 0.6 is the Asset Distributor, a tool that helps you automatically place assets along a spline! A spline is a curved line that you can draw in the scene, and can be used for creating ropes, paths, rails and more. With the Asset Distributor, you can select an asset from the asset browser and distribute it along a spline with a single click. This is very useful for creating things like road signs, trees, fences, or anything else that you want to repeat along a straight or curved line.<\/p>\n

Physics Grab<\/h4>\n

Another awesome new feature in Sceneri 0.6 is the Physics Grab tool, allowing you to \u201cgrab\u201d any object in the scene and transform it into a dynamic physics object. This means that you can drag it around physically, and it will interact with other objects and gravity. You can use this tool to create fun and realistic interactions in your games, such as throwing objects, knocking things over, or swinging them around. We love using it to dismantle each others’ games!<\/p>\n<\/div>

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Camera Control Settings<\/h4>\n

We have also added some new camera control settings in the gameplay pause menu, where you can now decide if the camera axis should be inverted or not and adjust other general camera settings. This will give you more control over how you view and navigate your games, and make them more comfortable for your preferences.<\/p>\n<\/div>

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Asset Switcher<\/h4>\n

The Asset Switcher is another new feature that lets you pick an asset from the asset browser when editing a component in the inspector. For example, you can change a mesh for another one or switch sounds. This will make it easier for you to customize your games and experiment with different assets.<\/p>\n<\/div>

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Transmitter Sensor<\/h4>\n

The Transmitter Sensor is a new type of sensor that allows you to specify specific actions when a sensor was entered or left. A sensor is an invisible (theoretical) box in the scene that waits for objects to enter or leave it. Kind of like a sensor for automatic doors. With the Transmitter Sensor, you can trigger events such as activating or deactivating objects and playing sounds!<\/p>\n<\/div>

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Activator \/ Deactivator Receiver<\/h4>\n

The Activator \/ Deactivator Receiver is a new feature that allows you to activate or deactivate an object when a sensor was triggered. This can be used to create dynamic effects in your games, such as making an object move along a spline once the player is close enough, opening doors when the player steps on a pressure plate, or turning on lights when entering a room.<\/p>\n<\/div>

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