{"id":13861,"date":"2024-10-19T14:18:39","date_gmt":"2024-10-19T18:18:39","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13861"},"modified":"2024-11-12T04:04:44","modified_gmt":"2024-11-12T09:04:44","slug":"yaw","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/yaw\/","title":{"rendered":"Yaw"},"content":{"rendered":"
Yaw<\/strong><\/span> is the rotation of an object around its vertical axis. It is one of the three primary axes of rotation, along with pitch and roll.<\/span><\/p>\n<\/div>\n Yaw is often used to control the orientation of a player’s character or the camera in a game. For example, a player might use the mouse to rotate their character’s yaw, which would cause the character to turn left or right.<\/span><\/p>\n<\/div>\n Here are some of the ways that yaw is used in game development:<\/span><\/p>\n<\/div>\n Here are some of the benefits of using yaw in game development:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using yaw in game development:<\/span><\/p>\n<\/div>\n Overall, yaw is a powerful tool that can be used to control the rotation of objects and characters in game development. It is easy to control and versatile, but it can be disorienting if used too quickly or excessively.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13861","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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