{"id":13856,"date":"2024-10-19T14:17:27","date_gmt":"2024-10-19T18:17:27","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13856"},"modified":"2024-11-12T04:06:19","modified_gmt":"2024-11-12T09:06:19","slug":"virtual-texturing","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/virtual-texturing\/","title":{"rendered":"Virtual Texturing"},"content":{"rendered":"
Virtual texturing is a technique in computer graphics that allows you to stream textures to a 3D model as it is being rendered. This can be used to improve the performance of games and other applications that use large textures.<\/span><\/p>\n<\/div>\n Traditionally, textures are stored in a file and loaded into memory when the application starts. This can be a problem for games and other applications that use large textures, as it can take a long time to load the textures into memory. Virtual texturing solves this problem by streaming the textures to the 3D model as it is being rendered. This means that the textures only need to be loaded into memory when they are needed, which can improve the performance of the application.<\/span><\/p>\n<\/div>\n Virtual texturing is implemented in a variety of ways, but the basic idea is to divide the texture into a grid of tiles. The tiles are then streamed to the 3D model as they are needed. The tiles can be stored in memory, on disk, or even in a database.<\/span><\/p>\n<\/div>\n Virtual texturing has a number of benefits, including:<\/span><\/p>\n<\/div>\n However, virtual texturing also has a few drawbacks, including:<\/span><\/p>\n<\/div>\n Overall, virtual texturing is a powerful technique that can be used to improve the performance and flexibility of games and other applications that use large textures. However, it is important to be aware of the drawbacks of virtual texturing before implementing it in your application.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13856","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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