{"id":13854,"date":"2024-10-19T14:16:59","date_gmt":"2024-10-19T18:16:59","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13854"},"modified":"2024-11-12T04:05:57","modified_gmt":"2024-11-12T09:05:57","slug":"vertex","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/vertex\/","title":{"rendered":"Vertex"},"content":{"rendered":"
A <\/span>Vertex<\/strong><\/span> is a point in 3D space. Vertices are used to define the shape of objects.<\/span><\/p>\n<\/div>\n In computer graphics, a vertex is a data structure that stores the position, color, and other attributes of a point in 3D space. Vertices are used to define the shape of objects.<\/span><\/p>\n<\/div>\n Here are some of the properties of a vertex:<\/span><\/p>\n<\/div>\n Vertices are usually stored in a vertex buffer object (VBO). A VBO is a special type of memory that is optimized for storing vertices. VBOs can be used to improve the performance of graphics rendering.<\/span><\/p>\n<\/div>\n Vertices are used to define the shape of objects. Objects are usually made up of a collection of vertices. The vertices are connected together by edges to form triangles. The triangles are then used to render the object on the screen.<\/span><\/p>\n<\/div>\n Here are some of the benefits of using vertices in computer graphics:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using vertices in computer graphics:<\/span><\/p>\n<\/div>\n Overall, vertices are a powerful and versatile tool that can be used to create a wide variety of shapes in computer graphics. They are efficient to use and portable to a variety of platforms and applications.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13854","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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