{"id":13849,"date":"2024-10-19T14:15:51","date_gmt":"2024-10-19T18:15:51","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13849"},"modified":"2024-11-12T04:17:44","modified_gmt":"2024-11-12T09:17:44","slug":"trilinear-filtering","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/trilinear-filtering\/","title":{"rendered":"Trilinear Filtering"},"content":{"rendered":"
\n

Overview<\/h3>\n

Trilinear Filtering<\/strong><\/span> is a technique that is used to improve the quality of textures when they are rendered on a 3D surface. Trilinear filtering works by taking the average of the four nearest texels (texture elements) to the pixel being rendered. This results in a smoother and more accurate texture than would be achieved by using only the nearest texel.<\/span><\/p>\n<\/div>\n

\n

Here are the benefits of using trilinear filtering in computer graphics:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Smoother textures: <\/strong><\/span>Trilinear filtering can result in smoother textures by averaging the colors of the four nearest texels. This can be especially beneficial for textures that are rendered at a low resolution.<\/span><\/div>\n<\/li>\n
  • \n
    Reduced aliasing: <\/strong><\/span>Trilinear filtering can also reduce aliasing, which is the jagged appearance of textures that are rendered at a low resolution.<\/span><\/div>\n<\/li>\n
  • \n
    Improved performance: <\/strong><\/span>Trilinear filtering is relatively efficient, and it can be implemented in hardware. This makes it a good choice for real-time applications, such as games.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the drawbacks of using trilinear filtering in computer graphics:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      Increased memory usage: <\/strong><\/span>Trilinear filtering requires the texture to be stored in memory. This can increase the memory requirements of an application.<\/span><\/div>\n<\/li>\n
    • \n
      Increased processing time: <\/strong><\/span>Trilinear filtering requires additional processing time to calculate the average of the four nearest texels. This can reduce the frame rate of an application.<\/span><\/div>\n<\/li>\n
    • \n
      Not as accurate as other filtering methods: <\/strong><\/span>Trilinear filtering is not as accurate as other filtering methods, such as anisotropic filtering. This can be noticeable in some applications.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Overall, trilinear filtering is a powerful tool that can be used to improve the quality of textures in computer graphics. It is a good choice for real-time applications, such as games, where performance is a key concern.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13849","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nTrilinear Filtering - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/trilinear-filtering\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Trilinear Filtering\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/trilinear-filtering\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T09:17:44+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/trilinear-filtering\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/trilinear-filtering\/\",\"name\":\"Trilinear Filtering - 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