{"id":13849,"date":"2024-10-19T14:15:51","date_gmt":"2024-10-19T18:15:51","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13849"},"modified":"2024-11-12T04:17:44","modified_gmt":"2024-11-12T09:17:44","slug":"trilinear-filtering","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/trilinear-filtering\/","title":{"rendered":"Trilinear Filtering"},"content":{"rendered":"
Trilinear Filtering<\/strong><\/span> is a technique that is used to improve the quality of textures when they are rendered on a 3D surface. Trilinear filtering works by taking the average of the four nearest texels (texture elements) to the pixel being rendered. This results in a smoother and more accurate texture than would be achieved by using only the nearest texel.<\/span><\/p>\n<\/div>\n Here are the benefits of using trilinear filtering in computer graphics:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using trilinear filtering in computer graphics:<\/span><\/p>\n<\/div>\n Overall, trilinear filtering is a powerful tool that can be used to improve the quality of textures in computer graphics. It is a good choice for real-time applications, such as games, where performance is a key concern.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13849","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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