{"id":13845,"date":"2024-10-19T14:14:51","date_gmt":"2024-10-19T18:14:51","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13845"},"modified":"2024-11-12T04:17:02","modified_gmt":"2024-11-12T09:17:02","slug":"tiling","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/tiling\/","title":{"rendered":"Tiling"},"content":{"rendered":"
Texture Tiling<\/strong><\/span> is the process of dividing a larger image into smaller, repeating tiles. This can be done to reduce the file size of the image or to improve performance.<\/span><\/p>\n<\/div>\n Tiling is often used for textures, which are images that are applied to the surface of 3D models to give them a more realistic appearance. Textures can be large files, so tiling can be used to reduce their file size. This can make it easier to load and store textures, and it can also improve performance by reducing the number of pixels that need to be rendered.<\/span><\/p>\n<\/div>\n Tiling can also be used to improve performance by reducing the number of draw calls that need to be made. A draw call is a request to the graphics card to render a 3D object. When a texture is tiled, the graphics card only needs to make one draw call for each tile. This can significantly improve performance, especially in games.<\/span><\/p>\n<\/div>\n Here are some of the benefits of using tiling in computer graphics:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using tiling in computer graphics:<\/span><\/p>\n<\/div>\n Overall, tiling is a powerful tool that can be used to reduce the file size, improve the performance, and increase the flexibility of textures in computer graphics. However, it is important to weigh the benefits and drawbacks of tiling before using it.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13845","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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