{"id":13845,"date":"2024-10-19T14:14:51","date_gmt":"2024-10-19T18:14:51","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13845"},"modified":"2024-11-12T04:17:02","modified_gmt":"2024-11-12T09:17:02","slug":"tiling","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/tiling\/","title":{"rendered":"Tiling"},"content":{"rendered":"
\n

Overview<\/h3>\n

Texture Tiling<\/strong><\/span> is the process of dividing a larger image into smaller, repeating tiles. This can be done to reduce the file size of the image or to improve performance.<\/span><\/p>\n<\/div>\n

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Tiling is often used for textures, which are images that are applied to the surface of 3D models to give them a more realistic appearance. Textures can be large files, so tiling can be used to reduce their file size. This can make it easier to load and store textures, and it can also improve performance by reducing the number of pixels that need to be rendered.<\/span><\/p>\n<\/div>\n

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Tiling can also be used to improve performance by reducing the number of draw calls that need to be made. A draw call is a request to the graphics card to render a 3D object. When a texture is tiled, the graphics card only needs to make one draw call for each tile. This can significantly improve performance, especially in games.<\/span><\/p>\n<\/div>\n

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Here are some of the benefits of using tiling in computer graphics:<\/span><\/p>\n<\/div>\n

\n
    \n
  • \n
    Reduced file size:<\/strong><\/span> Tiling can reduce the file size of images by dividing them into smaller, repeating tiles. This can make it easier to load and store images, and it can also improve performance by reducing the number of pixels that need to be rendered.<\/span><\/div>\n<\/li>\n
  • \n
    Improved performance:<\/strong><\/span> Tiling can improve performance by reducing the number of draw calls that need to be made. This is because the graphics card only needs to make one draw call for each tile.<\/span><\/div>\n<\/li>\n
  • \n
    Increased flexibility:<\/strong><\/span> Tiling can increase the flexibility of textures by allowing them to be used in a variety of ways. For example, a tiled texture can be used to cover a large surface area without having to repeat the same image multiple times.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
    \n

    Here are some of the drawbacks of using tiling in computer graphics:<\/span><\/p>\n<\/div>\n

    \n
      \n
    • \n
      Reduced image quality:<\/strong><\/span> Tiling can reduce the image quality of a texture by creating visible seams between the tiles. This is because each tile is a smaller version of the original image, and the edges of the tiles may not match up perfectly.<\/span><\/div>\n<\/li>\n
    • \n
      Increased complexity:<\/strong><\/span> Tiling can add complexity to the rendering process. This is because the graphics card needs to keep track of the tiles that are being used, and it needs to calculate the correct texture coordinates for each pixel.<\/span><\/div>\n<\/li>\n
    • \n
      Reduced detail:<\/strong><\/span> Tiling can reduce the detail of a texture by dividing it into smaller, repeating tiles. This is because each tile is a smaller version of the original image, and the detail may be lost when the image is scaled down.<\/span><\/div>\n<\/li>\n<\/ul>\n<\/div>\n
      \n

      Overall, tiling is a powerful tool that can be used to reduce the file size, improve the performance, and increase the flexibility of textures in computer graphics. However, it is important to weigh the benefits and drawbacks of tiling before using it.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13845","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\nTiling - Sceneri<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/tiling\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tiling\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/tiling\/\" \/>\n<meta property=\"og:site_name\" content=\"Sceneri\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/sceneriapp\" \/>\n<meta property=\"article:modified_time\" content=\"2024-11-12T09:17:02+00:00\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@sceneriapp\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/tiling\/\",\"url\":\"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/tiling\/\",\"name\":\"Tiling - 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