{"id":13839,"date":"2024-10-19T14:13:22","date_gmt":"2024-10-19T18:13:22","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13839"},"modified":"2024-11-12T04:15:55","modified_gmt":"2024-11-12T09:15:55","slug":"texture-baking","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/texture-baking\/","title":{"rendered":"Texture Baking"},"content":{"rendered":"
Texture baking is a process in computer graphics where the lighting and other surface properties of a 3D model are calculated and stored in a texture map. This can be done to reduce the amount of data that needs to be processed each frame, which can improve performance.<\/span><\/p>\n<\/div>\n There are several reasons why texture baking might be used in game development.<\/span><\/p>\n<\/div>\n However, there are also some drawbacks to texture baking.<\/span><\/p>\n<\/div>\n Overall, texture baking can be a powerful tool for improving the performance and visual quality of a game. However, it is important to weigh the benefits and drawbacks of texture baking before deciding whether to use it in a game.<\/span><\/p>\n<\/div>\n Here are some of the steps involved in texture baking:<\/span><\/p>\n<\/div>\n Texture baking can be a complex process, but it can be a powerful tool for improving the performance and visual quality of a game. By following the steps above, you can create texture maps that will help your game look its best.<\/span><\/p>\n<\/div>\n\n
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