{"id":13838,"date":"2024-10-19T14:13:09","date_gmt":"2024-10-19T18:13:09","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13838"},"modified":"2024-11-12T04:15:45","modified_gmt":"2024-11-12T09:15:45","slug":"texture-atlas","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/texture-atlas\/","title":{"rendered":"Texture Atlas"},"content":{"rendered":"
A <\/span>Texture Atlas<\/strong><\/span>, also called a spritesheet or an image sprite in 2D game development, is an image containing multiple smaller images, usually packed together to reduce overall dimensions. The texture can contain uniformly-sized images or images of varying dimensions. A sub-image is drawn using custom texture coordinates to pick it out of the atlas.<\/span><\/p>\n<\/div>\n Here are some of the benefits of using texture atlases in game development:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using texture atlases in game development:<\/span><\/p>\n<\/div>\n Overall, texture atlases can be a powerful tool for reducing file size, improving draw call efficiency, and improving visual consistency in game development. However, they can also add complexity and limit flexibility. It is important to weigh the benefits and drawbacks of texture atlases before deciding whether to use them in a game.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13838","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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