{"id":13834,"date":"2024-10-19T14:12:12","date_gmt":"2024-10-19T18:12:12","guid":{"rendered":"https:\/\/www.sceneri.com\/?post_type=sceneri-docs-glossar&p=13834"},"modified":"2024-11-12T04:13:39","modified_gmt":"2024-11-12T09:13:39","slug":"strip","status":"publish","type":"sceneri-docs-glossar","link":"https:\/\/www.sceneri.com\/sceneri-docs-glossar\/strip\/","title":{"rendered":"Strip"},"content":{"rendered":"
A strip is a sequence of triangles in which adjacent triangles share an edge. Strips are more efficient than un-indexed lists of triangles, but usually equally fast or slower than indexed triangle lists. The primary reason to use strips is to reduce the amount of data needed to create a series of triangles. The number of vertices stored in memory is reduced from 3N to N + 2, where N is the number of triangles to be drawn. This allows for less use of disk space, as well as making them faster to load into RAM.<\/span><\/p>\n<\/div>\n There are two types of strips:<\/span><\/p>\n<\/div>\n Here are some of the benefits of using strips in computer graphics:<\/span><\/p>\n<\/div>\n Here are some of the drawbacks of using strips in computer graphics:<\/span><\/p>\n<\/div>\n Overall, strips are a useful tool for rendering complex objects in computer graphics. They can be used to reduce the amount of data needed to create a series of triangles, and they can be faster to load into RAM. However, they can be more difficult to implement and debug than un-indexed lists of triangles.<\/span><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>\n","protected":false},"featured_media":0,"parent":0,"template":"","meta":{"_acf_changed":false},"sceneri-docs-tag":[],"class_list":["post-13834","sceneri-docs-glossar","type-sceneri-docs-glossar","status-publish","hentry"],"acf":[],"yoast_head":"\n\n
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